AI Insights · Timothy · June 2025
Top Educational Games Performance in Peru, Q2 2025
Explore the performance trends of the top 5 educational games on a unified platform in Peru during Q2 2025, highlighting downloads, revenue, and active user metrics.
In the second quarter of 2025, the educational games market in Peru saw varied performance across the top five apps on a unified platform, according to data from Sensor Tower.
Lingokids - Play and Learn from Monkimun Inc. displayed a consistent rise in weekly revenue, peaking at around $2.9K in early May. Weekly downloads fluctuated, reaching a high of approximately 7.3K by mid-June. The app maintained a healthy user base, with active users peaking at about 19K.
Buddy.ai: Kids Learning Games experienced a slight decline in revenue, averaging around $1K weekly. Downloads varied, reaching their peak at about 11.9K in late April. Despite fluctuations, active users remained strong, peaking at over 20K in mid-May.
LogicLike: Kids Learning Games from Massiana showed steady revenue with minor fluctuations, maintaining around $600 weekly. Downloads increased towards the end of the quarter, peaking at roughly 3.7K. Active users grew steadily, reaching a high of approximately 6.4K by the end of June.
Keiki Learning games for Kids faced a decline in revenue, averaging around $350 weekly. Downloads remained low, with a notable peak reaching 834 in mid-June. Active users displayed a similar trend, peaking at over 1K in the same period.
Speech Blubs: Language Therapy by Blub Blub Inc. maintained stable revenue, averaging around $400. Downloads fluctuated slightly, with a peak of 552 in late April. Active users remained consistent around the 300 mark throughout the quarter.
For more detailed insights and trends, explore Sensor Tower's comprehensive data reports.